Review: ๐ŸŽฎ Dead Space – Ignition does everything but ignite ๐ŸŽฎ

โญ.5

Developer (Platform): Visceral Games & Sumo Digital (Xbox Series X)

Publisher (Release): Electronic Arts (2010)

Length: 2-4 hours

Genres: Adult; Horror; Puzzle; Graphic Novel

โ—๏ธDisclaimersโ—๏ธ:

strong visual gore

this review contains low-level spoilers

recommendation: time might be better spent elsewhere


๐Ÿ‘ Pros ๐Ÿ‘

An expanded Dead Space universe is a good idea

๐Ÿ‘Ž Cons ๐Ÿ‘Ž

Incredibly poor and inconsistent story

Comic-style graphics can’t hide a distinct lack of care

Gameplay lacks variety and grows stale quickly


๐Ÿ‘€ Synopsis & Trailer ๐Ÿ‘€

Follow Franko Delille and Sarah Andarsyn as they struggle to survive an alien outbreak on the Sprawl, a metropolis built in the remains of Saturnโ€™s moon.

๐Ÿงฉ Plots ๐Ÿงฉ

Riveting

Engaging

Enjoyable

Uneven

Boring

๐ŸŽญ Characters ๐ŸŽญ

Alive

Developed

Okay

Inconsistent

Soulless

๐Ÿ‘พ Gameplay and Graphics ๐Ÿ‘พ

Flawless

Smooth

Competent

Buggy

Unplayable

๐Ÿ’ญ Final Thoughts ๐Ÿ’ญ

Dead Space: Ignition should not exist. The first misstep in the series, this โ€˜gameโ€™ (it barely qualifies) is a comic-style puzzler with unnecessary branching story paths intended to pad an otherwise short experience. A lazy story crashes into a lazy cast and ends up in a heap of lazy gameplay and graphics. If I could attribute any positives, the mind-numbing puzzles pass the time for a bit, but the entire experience highlights how rarely going outside the box for an established series works.

Do yourself a favour and just skip.



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